Hey Guys, After a lot of time joining a lot of ambitious profit-share games, I figured that profit-shares *do not work*, so I decided I need to make a portfolio in order to find a paid job. Thus, I started the smallest I can get: https://play.google.com/store/apps/details?id=com.Byte_Master_101.Splide I know it's not fun, not cool, but it's a start.
@Byte-Master-101 Ya I never participate profit sharing game development too, feeling not practical. I rather do as freelance. Your game is a good start. Nowadays we stepped into new era, unlike the 80's, 90's. I strongly recommended programmers should know the foundation of 2D / 3D technical art. Oppositely, same goals apply to artists so that you can have a overall view of both technical and art sense to design better games. You can easily found out a lots of games, the gameplay is simple but changed art direction to make it feels unique. A very good example is Cuphead. Without the amazing artwork, Cuphead is nothing special. Ya there's lots of art improvement for your game in order to catch people eyes to play your game. Keep it up.