Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

My First Game "Sphere Jump!"

Discussion in 'Works In Progress - Archive' started by sjj100, Jan 15, 2012.

  1. sjj100

    sjj100

    Joined:
    Jan 2, 2012
    Posts:
    31
    Hey, I am about halfway done with my first Unity game, "Sphere Jump!". You can play this game here: http://sjjgames.blogspot.com/p/games.html

    There are no instructions yet in game, so here they are.
    W,S,A,D or arrow keys to move
    space to jump
    win each level by touching the platform below the glowing particles
    a blue glowing sphere is an extra life and a red glowing sphere slows down time by half.

    It only has 9 levels so far, and I plan on making at least 20 before posting it to Kongregate.com.

    Tell me what you think!! ;)


    PICTURES

    $picture2.jpg $picture3.jpg $picture5.jpg $pictrue4.jpg $Picture1.jpg
     
    Last edited: Jan 15, 2012
  2. henry96

    henry96

    Joined:
    Sep 28, 2011
    Posts:
    582
    It would be great if there are some screenshots.
     
  3. sjj100

    sjj100

    Joined:
    Jan 2, 2012
    Posts:
    31
    Ok, I'll post some in a minute.
     
  4. henry96

    henry96

    Joined:
    Sep 28, 2011
    Posts:
    582
    Not bad cuz this is great for the first time in game development. This makes me remember my first ever project which related to sphere and move around. :D
     
  5. Trackpants

    Trackpants

    Joined:
    Jan 5, 2012
    Posts:
    217
    The "failed" screen looks very nice, but the ball doesn't roll like a proper ball would. The jumping doesn't feel quite right either.
     
  6. sjj100

    sjj100

    Joined:
    Jan 2, 2012
    Posts:
    31
    I don't see whats wrong with the jumping..... I am planning on making the ball roll when the arrow keys are pressed.
     
  7. Trackpants

    Trackpants

    Joined:
    Jan 5, 2012
    Posts:
    217
    There's nothing wrong with the jumping, it just feel's floaty
     
  8. PizzaGuy213

    PizzaGuy213

    Joined:
    Nov 23, 2010
    Posts:
    305
    For a first game it's not too bad man!
    The Gameplay reminded me of MonkeyBall. A few constructive tips: I'd make the sphere go forward with Up arrow, and rotate with left right, rather then going left / right. With that, use a little camera script to keep the cam hovering behind the sphere.

    Graphicly; your sphere seems to rotate when going left and right, but it doesn't seem to roll when going forward.
    Take a look at how to build skyboxes, you could use them some cool backgrounds

    Succes finishing the game! How long have you been developing?
     
  9. PizzaGuy213

    PizzaGuy213

    Joined:
    Nov 23, 2010
    Posts:
    305
    Ow, and try to add a blobshadow to the sphere, that way players can see when they are grounded or not..
     
  10. sjj100

    sjj100

    Joined:
    Jan 2, 2012
    Posts:
    31
    I have been developing this game for about 2 weeks. And about your blobshadow suggestion - Don't you need unity pro to create shadows???
     
  11. PizzaGuy213

    PizzaGuy213

    Joined:
    Nov 23, 2010
    Posts:
    305
    Not for blobshadows! Look op projectors or look at the Car Tutorial.