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My First Game - PC Builder 3D

Discussion in 'Getting Started' started by ejignacio, Jul 19, 2015.

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Do you like this idea?

  1. Yes

    100.0%
  2. No

    0 vote(s)
    0.0%
  1. ejignacio

    ejignacio

    Joined:
    Apr 15, 2013
    Posts:
    2
    Well technically this is my 3rd game, since I've been practicing about coding and stuff based on tutorials (I only have about 24 hrs experience on Unity) , but what I mean is this the 1st game that I am willing to commit to, and hopefully finish.

    My idea is something like this with computer parts like: motherboards, processors, graphics cards, etc.



    but instead you will be working in a computer hardware shop and customers will be giving you budgets and you build them a PC under that budget. But that is for another time

    What I want to learn now is where do I start? I don't have code yet as I still need a general idea. The only progress I have done is importing and test fitting downloaded parts:



    Any help, code samples, constructive criticism, suggestions, etc. will be happily accepted :).
     
    Iohhanes likes this.
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,848
    I think it's too soon to commit to a game; better to spend a couple months tinkering around with a lot of different things, building up those skills. You need to level up before you can take on this monster.

    And when you're ready to first go exploring on your own, it's much easier to walk a path many adventurers have walked before — so make something like Pong, or Mario Bros, or Galaga, or Doom, or something like that. Pick a game (preferably one from the 80s or early 90s so it's not too complex), and then make a mini-version of it, so you already have a clear idea of what you're building before you start building it.

    That way, you're not struggling with game design issues at the same time you're struggling with programming, modeling, using the Unity editor, and so on.
     
    ejignacio, tedthebug and phoda like this.
  3. phoda

    phoda

    Joined:
    Nov 11, 2014
    Posts:
    384
    Actually it is better to create games. NO OF SUCH size but games and publish them (google play would be one of easiest platforms to publish or some online like kongergate for pc)
    Build simple game like pong then tetris then some shooter and so on. Try using as least help as possible, try, error, try, error........try, succes.
    Also best quote for any creation by Einstein " Everything Should Be Made as Simple as Possible, But Not Simpler". So be as creative as possible and keep game as simple as it can get but not simpler
     
    ejignacio likes this.
  4. tedthebug

    tedthebug

    Joined:
    May 6, 2015
    Posts:
    2,570
    do the tutorials then when you finish go back to the games & start adding new features. This will test your knowledge of coding & also teach you how a small change can dramtically change the gameplay.
    When you are ready to tackle your own game don't worry about the art, start by using primitives to test if the gameplay itself is fun. If it is then you can start replacing things with the art as you make/get it.
     
    ejignacio likes this.
  5. ejignacio

    ejignacio

    Joined:
    Apr 15, 2013
    Posts:
    2
    Thanks for all the replies guys. I'm going to do what you guys suggested and after some more experience I'll come back to this project :)