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My first game: Meteoroids

Discussion in 'Made With Unity' started by MGazer, May 21, 2014.

  1. MGazer

    MGazer

    Joined:
    Jan 6, 2014
    Posts:
    17
    Hi everyone :)

    This is my first post so I'm not sure I'm doing this right.

    Lets start with a pic of the Title Screen.



    Meteoroids started off as an Asteroids clone. Let's face it Asteroids is kinda the Hello World of game development. lol
    I learned a lot from this game. I haven't done any serious coding since the 80's. Feels good to be back. :)

    Here's a screenshot of an exploding Meteoroid.



    Shoot, I like explosions so much let's see a bit more. Not sure what that says about me. LOL



    I added a shield system powered by the players score. Here it is in action.



    I also added random powerups/weapons. Here's a shot of one of them.



    Hopefully these pics are showing. As you can tell I love pics. lol
    Here's a short youtube video of my first beta tester. :D




    Ok. so I'm sure you guys are all well let me play! I have to warn you that the game is still in beta and I haven't decide how to distribute it yet. Some of the numbers may be tweeked a bit somewhere down the line. So here's a dropbox link to the webplayer verson of Meteoroids.

    https://dl.dropboxusercontent.com/u/14519496/Meteoroids/Build8/Build8/Build8.html

    For all you Android peeps here's an early build for android. I haven't had much testing with it yet.

    https://dl.dropboxusercontent.com/u/14519496/Meteoroids/Android%20builds/Build2/Meteoriods.apk

    So take a look. Tell me what you think even if you hate it. lol
     
    Last edited: May 27, 2014
  2. zDemonhunter99

    zDemonhunter99

    Joined:
    Apr 23, 2014
    Posts:
    478
    Woah, that looks pretty stunning IMO. I just love the sound and lighting. Takes me back to the old Asteriod days. Great game!

    PS How much time did it take for you to finish the game?
     
  3. MGazer

    MGazer

    Joined:
    Jan 6, 2014
    Posts:
    17
    All together it took me about 3 months. I downloaded Unity and spent the first month just reading and watching tutorials. Someone with a little experience could have probably pulled it off in 2 or 3 weeks I think.
     
  4. MGazer

    MGazer

    Joined:
    Jan 6, 2014
    Posts:
    17
    Just wanted to give out a little update. :)

    I managed to smash that last bug that was hiding from me. Took me a couple of days to figure it out. lol
    I threw some ads into it and published it to the Google Play Store. Feels awesome tell you what. I just wish I had a bit more feedback.

    https://play.google.com/store/apps/details?id=com.RonPaynterPresents.Meteoroids

    Feel free to check it out. Now it's all about marketing. I always hated that part. I was never really good at it.
    Well I guess it's time for the next game I just have to decide which way to go.
     
  5. peterdeghaim

    peterdeghaim

    Joined:
    Apr 10, 2014
    Posts:
    154
    Nice work man! Miles better than my first game (I think you can still find it in my activity feed).
    It's really cool seeing other people who didn't give up through that steep learning curve.

    How did you make the graphics?

    BTW can't wait for the full Android release.
     
    Last edited: May 27, 2014
  6. MGazer

    MGazer

    Joined:
    Jan 6, 2014
    Posts:
    17
    All the effects were done with Particle systems, flares, and lights. The Meteoroids themselves are just a mesh with a gem shader with more particles added.

    I started out using sprites which worked fine but there were some things I wanted to do that I just couldn't pull off that way. Everything was done with 3D objects and physics.
     
  7. peterdeghaim

    peterdeghaim

    Joined:
    Apr 10, 2014
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    Damn, that's fancy,
     
  8. MGazer

    MGazer

    Joined:
    Jan 6, 2014
    Posts:
    17
    After much deliberation I started working on the Full version of Meteoroids. Looks like it might take a bit of time to iron it all out. If you are interested you can check it out here:

    http://forum.unity3d.com/threads/my-first-game-meteoroids-full-version.248837/


    Working on the full version brought up a couple of changes that I liked so I added some of those changes to this build. Here's a web build of it.

    https://dl.dropboxusercontent.com/u/14519496/Meteoroids/Meteoroids%20web%20final/Meteoroids%20web%20final/Meteoroids%20web%20final.html


    I removed the level transition and made a couple of other small changes. A side effect of this is that the Meteoroids respawn within about 2 seconds or so. It raises the challenge tons. I like this version much better. Besides that it also removes the ads I had in place between levels. I personally hate ads but they are a necessary evil I think. At least that's how I feel about them at the moment. I think with less ads the game runs much more smoothly and I think players may like the game a bit better.

    As long as testing shows that there weren't any problems introduced with this build I'll be pushing it as an update on the playstore soon.
     
  9. NutellaDaddy

    NutellaDaddy

    Joined:
    Oct 22, 2013
    Posts:
    288
    Looks great. I love how fast you got into Unity and made this. It just shows Unity's ease of use. I can't wait to see more!
     
  10. zDemonhunter99

    zDemonhunter99

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    Apr 23, 2014
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    Do you have plans to release it for the ios ? It might be the next big thing. ;)
     
  11. MGazer

    MGazer

    Joined:
    Jan 6, 2014
    Posts:
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    Thanks guys. :)

    Tell you what, I'm really loving Unity. It's amazing how much is possible even with Unity Free.

    I want to release to as many platforms as I possibly can actually. It's mostly just figuring out what I need. Android is my first test subject.
     
  12. MGazer

    MGazer

    Joined:
    Jan 6, 2014
    Posts:
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