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Games My first basic infinite heightfield mesh generator + dive into DOTS stack

Discussion in 'Works In Progress - Archive' started by oldhighscore, Dec 3, 2020.

  1. oldhighscore

    oldhighscore

    Joined:
    Nov 28, 2020
    Posts:
    79
    Video posted on the reds -> https://www.reddit.com/r/Unity3D/comments/k684lm/my_first_basic_infinite_heightfield_mesh/

    For my game the shape of the world will actually be a major gameplay element so I've done enough research (literally it feels like this entire year) and now finally getting into some of the first implementation steps. Feels good to be making progress. I'll probably end up scrapping the current code in favor of existing techniques for creating this kind of stuff, but it was a good exercise to push myself through this and not look at other peoples implementations for once. I'll be fixing up a bug with the appears of seems due to the normals not lining up, and I'll be experimenting layering in the new Unity.Physics as something next to tackle before scrapping the generation process.

    <3 unity