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my first attemp character modeling :)

Discussion in 'Works In Progress - Archive' started by Gorlog, Mar 15, 2012.

  1. Gorlog

    Gorlog

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    just traning myself on modeling but it hink too much vertex for game char it's 10k



    so it's good or suxs :)
     
  2. aixaix

    aixaix

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    not best and not the worst! its good tho for a first attempt! i think even i can't do that good yet :)
     
  3. CrashKonijn

    CrashKonijn

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    I still remember making my first character... The body went ok but making a nice head is really really difficult, at least it is for me ;-)

    The character looks pretty good for a first attempt! But, you always want to make it look good without a Mesh smoother or NURBS (something like that, ts been a while) turned on. (you are using them in that picture right?) And yes 10k would be to much for a character.

    When I had to learn character modeling we got this tutorial from our teacher, according to him this was the "mother of god" tutorial on the internet when it comes to character modeling. I can guarantee you that making that whole tutorial is worth the effort! ;-)

    http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp

    Edit:
    I don't know if your using 3ds max but I think this tutorial would still be good, even with other programs. Moving and adding vertices/planes stays basicly the same in whatever 3D program for as far is I know :)
     
    Last edited: Mar 15, 2012
  4. Gorlog

    Gorlog

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  5. Chris Aoki

    Chris Aoki

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    Pretty good, but ya that's way to high of a poly count for something like that, I tried to speed model your model in blender to see what I could come up with took about 45mins but it's down to 1200 or so polys. What program are you using? Did you apply a lot of a subdivision surface modifier?
     
    Last edited: Mar 15, 2012
  6. handsomePATT

    handsomePATT

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    Is this tutorial for 3ds max?
     
  7. ivanzu

    ivanzu

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    Yes but techniques are the same in all 3D app.
     
  8. Cryptnar

    Cryptnar

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    Not bad, what program did you use to model that?
     
  9. StormGamer

    StormGamer

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    the model looks ok but you could do that in less than 1k polygons
     
  10. Gorlog

    Gorlog

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    i modeled with blender. but my first try on character modeling with no blueprints
    and yes i use subsburfs
     
    Last edited: Mar 15, 2012
  11. Chris Aoki

    Chris Aoki

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    Probably don't need to for the most part, you could almost get the same effect with surface smoothing and the edge cut modifier.
     
  12. xzile40

    xzile40

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    Honestly, I think its rather good for a first character model without blueprints..

    I tried my first one in maya recently, just throwing myself in there without looking at any tutorials XD (just for fun, wanted to see what would come out of it)

    My first character model looked like a human mixed with an ant eater, mutated zombie and a lot of ugly...
    Or just a man made with playdoh'.

    Anyways, good job! You should finish the head and find a way to give it an animation :)
     
  13. Gorlog

    Gorlog

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    i upgrade myself a little bit :)

    thats my new lowpoly chars im texuring right now





    i follow some tutorial on youtbe
     
    Last edited: Mar 22, 2012
  14. Trackpants

    Trackpants

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    I'm actually really digging the above character, it's got a certail feel to it that I like!
     
  15. Gorlog

    Gorlog

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  16. Gorlog

    Gorlog

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    updated

    smooth normals
    and some texture improvment

     
  17. CrashKonijn

    CrashKonijn

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    Whoot I really like this one! Looks much better then I expected from your last picture ;-)
     
  18. Gorlog

    Gorlog

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    thx! :D next update i add some animation armors and guns :)
     
  19. Gorlog

    Gorlog

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    at last finish my char. :D

    but i need some modifications foots

    Front Otographic


    Left Otographic


    Perspective


    Bonned Edit Mode


    Rendered Poze
     
    Last edited: Mar 22, 2012
  20. Gorlog

    Gorlog

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    Rigging Test




    :)
     
  21. dr.steam

    dr.steam

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    It's great, I love the design.
     
  22. Gorlog

    Gorlog

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  23. thellama

    thellama

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    Needs a little twist in the spine and hips on the run cycle but a solid first few animations. Keep at it!
     
  24. Gorlog

    Gorlog

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    thx :) i update it after work
     
  25. Gorlog

    Gorlog

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    just WIP game not all animation and controller script full functional :)

    GameTest
     
  26. menico

    menico

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    not bad at all, how long have you been working on your 3d app ?

    The graphics looks really basic but still good looking, your scene looks homogene. Not bad at all ! Keep on dev ! :)
     
    Last edited: Mar 27, 2012
  27. virror

    virror

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    Wow, i wish my first character would look that good if i ever went into modeling!
     
  28. Gorlog

    Gorlog

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    im new modeller not soo long just 4,5 weeks on training blender i just try my best on tutorials books etc..
    im acualty developer but i like 3d modelling so thats it :) thx