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My February 1GAM Postmortem

Discussion in 'General Discussion' started by LaneFox, Mar 7, 2015.

  1. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    6,458
    Hey guys, I wrote a postmortem on my blog after doing 1GAM for February.

    Hopefully you find it interesting and/or useful. Let me know if you have any suggestions on how to make this sort of thing better.

    http://www.cleverous.com/
     
  2. Mordekai

    Mordekai

    Joined:
    Nov 8, 2009
    Posts:
    24
    Thanks for the write up. Besides using Playmaker and the pre-made art assets did you use any other plugins or assets to make this game?

    Thanks.
    M.
     
  3. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    6,458
    Nope, just Playmaker for the gameplay/logic and the art from the Asset Store.
     
  4. LazyBearSoftware

    LazyBearSoftware

    Joined:
    Jan 23, 2015
    Posts:
    6
    Downloaded and played, some quick from the hip feedback (if you're interested):

    - The sound effects were fun and a great surprise (its the little things right?)
    - Loved the simple art, UI looked clean and to the point.
    - I could've used a visual indicator when the puppies actually lock in... i was clicking etc trying to get them to follow until finally i ran away and they came with me.

    Thats all I got, nice effort!
     
  5. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    6,458
    Thanks for the feedback! I'm glad you got a kick out of the sfx, we had fun making them =)