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My do my animations foot slide?

Discussion in 'Animation' started by mrpmorris, Nov 7, 2017.

  1. mrpmorris

    mrpmorris

    Joined:
    Dec 25, 2012
    Posts:
    50
    I've downloaded an FBX animation of someone walking from the "Walking" section here - http://docs.ipisoft.com/Sample_Video_and_Project_(single_depth_sensor)

    I then imported a humanoid character and specified the Rig for both as Humanoid (auto-create).

    The original animation has very solid foot placement, but whenever I apply it to any character in Unity the feet slide around as if it were walking on ice.

    Here is a video showing the problem



    Is there something about the way I am getting Unity to auto-rig my character that would cause this problem? I have also uploaded my sample project file:

    https://drive.google.com/open?id=18Vt9W3HRuE0wFIV8hsV6fNIws898iqRM

    Any help would be greatly appreciated!
     
  2. mrpmorris

    mrpmorris

    Joined:
    Dec 25, 2012
    Posts:
    50
    Answer: Open the Animator window for your controller, click the animation in question, tick "Foot IK" in the animation
     
    anomas, marcospgp, skullthug and 2 others like this.
  3. skullthug

    skullthug

    Joined:
    Oct 16, 2011
    Posts:
    175
    Holy crap I cannot believe how much time I wasted on this until I found this post. Thank you.
     
  4. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    1,341
    what does this do exactly? it appears to do nothing for me. I have a giraffe foot sliding, is it sometimes just that the animation is poor?
     
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