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My Build Is 1.1Gbs when the total user assets is 12.9 mbs?

Discussion in 'Editor & General Support' started by pokewemilio, Jun 24, 2020.

  1. pokewemilio

    pokewemilio

    Joined:
    Jun 14, 2020
    Posts:
    1
    Build Report
    Uncompressed usage by category (Percentages based on user generated assets only):
    Textures 8.4 mb 65.1%
    Meshes 0.0 kb 0.0%
    Animations 0.0 kb 0.0%
    Sounds 0.0 kb 0.0%
    Shaders 6.1 kb 0.0%
    Other Assets 426.2 kb 3.2%
    Levels 33.4 kb 0.3%
    Scripts 208.6 kb 1.6%
    Included DLLs 3.8 mb 29.5%
    File headers 29.3 kb 0.2%
    Total User Assets 12.9 mb 100.0%
    Complete build size 1014.7 mb

    What is going on?
     
  2. Coder_128

    Coder_128

    Joined:
    Mar 11, 2020
    Posts:
    1
    Build Report
    Uncompressed usage by category (Percentages based on user generated assets only):
    Textures 6.1 mb 18.8%
    Meshes 0.0 kb 0.0%
    Animations 0.0 kb 0.0%
    Sounds 3.2 mb 9.9%
    Shaders 5.7 mb 17.8%
    Other Assets 1.6 mb 5.1%
    Levels 222.5 kb 0.7%
    Scripts 2.1 mb 6.4%
    Included DLLs 13.3 mb 41.2%
    File headers 31.1 kb 0.1%
    Total User Assets 32.3 mb 100.0%
    Complete build size 118.3 mb

    I too am having a similar issue, though mine hasn't blown up quite as much. The numbers add up to the 32.3mb that is my total assets, so why is the complete build size 118.3mb? When I build onto an android phone, my game size is 52mb, so how are these numbers relevant?