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my blender model looks weird in unity

Discussion in 'External Tools' started by brunoenvia, Jun 29, 2020.

  1. brunoenvia

    brunoenvia

    Joined:
    Aug 5, 2019
    Posts:
    53
    i already tried exporting a few times but my model looks like it's low poly in unity and
    high-res in blender, i cannot export a model with cycles engine? also it's not exporting
    normal map too

    in blender with cycles




    in unity:


     
  2. knock_out_studios

    knock_out_studios

    Joined:
    Tuesday
    Posts:
    1
  3. kburkhart84

    kburkhart84

    Joined:
    Apr 28, 2012
    Posts:
    797
    Your issue likely depends on how the model was created in the first place. You can't expect the Blender renderers' materials to do anything for you in Unity, it simply doesn't work that way. If the model doesn't actually have the geometry(and is faked by the renderer), the export won't have it in Unity. As far as normals...that's the same issue. You need to export actual texture maps, normals maps, etc... and then import those into Unity, and create Unity materials based off of those.
     
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