Sorry for creating separate topic but for me it is important as milestone point. After 7 months learning Unity (actually, making pipeline, itself Unity is easy software), finally I finished my interior pipeline! Tried it before with Unreal…but it fails after my 3 attempts (too messy GUI and general software) Here is my future work pipeline: Pipeline (Unity part) contain exchange system between Lightwave/Unity back and forth, surface Node system, recording system, optimization DXR system. Thanks, of some plugin developers which I cooperated with, we polished those plugins what I use to near perfection usage. Some background here: I am “dinosaur” from Lightwave 3D with over 25 years’ experience in offline rendering CPU system and 15 years in Interior/exterior design business …started since Amiga 500 and Real 3D 1.4 software (first available render engine for home use): It was for me big pleasure to extrapolate my skill and experience into Unity from Lightwave 3D to create my own system render. Jumping from CPU to GPU is really challenge! Unity Team Coders do great job, incredible DXR implementation progress in last 1 year and actually they are in "downhill" stage in my opinion (the worst is behind). Left is only polishing code and adding new features. I render scene in QHD resolution (2560/1440) which is maximum for 2080Ti if we talk about offline system render: high quality models, 4K textures, no BAKE, no fake solutions, no optimization. Still waiting for my Ampere 3090 with 24 Giga Vram which finally free me totally from limits and allow me to focus on quality and 4K resolution! Still I use Unity DXR as training solution (is not ready for commercial use yet, at least for me). But in future for sure I will inject Unity to our system in work.