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Question My animation doesn't look the same when exported from blender.

Discussion in 'Animation' started by DarkenSoda, Apr 16, 2023.

  1. DarkenSoda

    DarkenSoda

    Joined:
    Apr 3, 2020
    Posts:
    12
    I have a generic character I made in blender, made 2 animations for it one for idle and one for running.
    the idle looks fine when exported, but the running animation isn't.
    in the running animation some bones are not in the correct position.

    but I think the issue is not with blender since when I export both animations to unity, in the preview they look fine. but as soon as I create an avatar and add the animations to the controller the running animations gets weird.
    In the animation preview when I use the model imported with the running animation it works fine, but when I use the generic model I created from unity (standard 4 bones) the animation gets weird.
    I can't even figure out where this issue is coming from and couldn't find anything similar online.

    I tried every export method from blender and still can't find the issue.

    Here's some images to explain:

    1) This is the first frame of the animation in blender.
    upload_2023-4-16_14-39-1.png

    2) The first frame in the unity animation preview (looks fine so far)
    upload_2023-4-16_14-40-35.png

    3) the animation when I run the game or when I use the generic model in the preview.
    upload_2023-4-16_14-41-15.png

    upload_2023-4-16_14-45-8.png

    As can be seen, the legs are weird and the hands are not in the correct position.

    Notes: I have IK bones in the feet, but everything else is just normal bones