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MXD LightmapManager

Discussion in 'Assets and Asset Store' started by Muhannad, Feb 26, 2011.

  1. Muhannad

    Muhannad

    Joined:
    Feb 24, 2011
    Posts:
    26
    MXDLightmapManager is an Editor utility that allows you from saving and loading your lightmaps with all lightmap settings associated with the selected objects and even the atlas itself reducing the testing time and allowing you to store different sets to use at the specific path of your choice, all object and atals settings are saved in an XML file format, don't waste time testing different settings while you can save them and retrieve them later.

    Check it out at the Unity3D Asset Store

    http://u3d.as/content/mixed-dimensions/mxd-lightmap-manager/1A8