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MXD Lightmap Manager - Save and Load your lightmaps!

Discussion in 'Assets and Asset Store' started by baha, Feb 24, 2011.

  1. baha

    baha

    Joined:
    Nov 2, 2009
    Posts:
    622
    MXDLightmapManager is an Editor utility that allows you from saving and loading your lightmaps with all lightmap settings associated with the selected objects and even the atlas itself reducing the testing time and allowing you to store different sets to use at the specific path of your choice, all object and atals settings are saved in an XML file format, don't waste time testing different settings while you can save them and retrieve them later.

    check it out here ;)
    http://u3d.as/content/mixed-dimensions/mxd-lightmap-manager/1A8

     
  2. angel_m

    angel_m

    Joined:
    Nov 4, 2005
    Posts:
    1,160
    Is it posible to change the atlas size-resolution of the individual lightmaps? Because Unity fix the resolution to 1024x1024, and I would like to be able to use smaller (or bigger) sizes.
     
  3. sipon

    sipon

    Joined:
    Feb 8, 2009
    Posts:
    143
    Hey, seems to be great.
    Currently save different prefab for light testing, but it could be easier with this !
    have to test.. :)
     
  4. baha

    baha

    Joined:
    Nov 2, 2009
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    Added, you can now change the max atlas size for your lightmaps as well as you can select an object then resize its lightmap or resize all the lightmaps so no fixed resolution any more :)

    The update is pending review by unity and it will be up soon
     
  5. maart

    maart

    Joined:
    Aug 3, 2010
    Posts:
    82
    could you post a video of your plugin in action?
     
  6. baha

    baha

    Joined:
    Nov 2, 2009
    Posts:
    622
    Here we go ;) the following is a video showing the tool in action :D



    And you can find the tool Here
     
  7. baha

    baha

    Joined:
    Nov 2, 2009
    Posts:
    622
    Here is an article about it and we will post a video about using it soon

    Lightmap Manager