Search Unity

Mutually exclusive custom segments

Discussion in 'Unity Analytics' started by Kyrmaal, Jul 31, 2015.

  1. Kyrmaal

    Kyrmaal

    Joined:
    Dec 17, 2014
    Posts:
    2
    Hi !

    I'm trying to create custom segments to sort players according to the number of games they did (for example "1-5 games", "6-25 games", "26+ games"). At each Game Over I send a Custom Event with the number of games played as a parameter.
    But how can I make segments that are mutually exclusives ? If I'm not mistaken, even a player that has played 500+ games will have sent an event with "gamesPlayed = 1" (his first game) and will be in my segment for new players.

    Is there a solution ?
     
  2. mpinol

    mpinol

    Joined:
    Jul 29, 2015
    Posts:
    317
    Hi @Kyrmaal,

    According to the faq only the standard segments( monetization, life-cycle, demographic, etc) are mutually exclusive. This does however sound like a perfect use for a funnel. If you create a new funnel and then add as many steps as level ranges you require, each with the event name and parameter of your Game Over event, your players will be separated into each step category as they play more and more games. The funnel analyzer will then allow you view data based on the different values of your Game Over parameter.

    It should be noted however that to be included in the funnel the player must progress through each step which means that only players who entered the first step of the funnel after its creation, and possibly progressed further, will be viewed.

    The ability to create conditions that allow users to exit a segment would be a great feature to add, you can vote for it at http://feedback.unity3d.com/forums/unity/suggestions?utf8=✓&status=0&category=analytics&view=hottest

    You can also read a little bit more on segments here, https://unity3d.com/learn/tutorials/analytics/intro-to-custom-segments
     

    Attached Files: