Hello everyone! I'm working on replacing all audio (music and sfx) in the unity project "The Explorer 3D". I'm not using any audio middleware. For some reason, the music keeps fading in and out when the player reaches certain points in each level. I'm not much of a programmer so I couldn't really figure out why it happens from the script, and I didn't find any mentions about it at the project's documentation. All I can see is the volume of the music changes when the player reaches certain areas, and I would like to get rid of it because I will compose music of my own for the game. Any suggestions? Thanks in advance!