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Music Visualizer

Discussion in 'Made With Unity' started by FPSyndicate, Feb 8, 2013.

  1. FPSyndicate

    FPSyndicate

    Joined:
    Mar 31, 2011
    Posts:
    39
    So my brother was trying to create a visualizer in Blender, so I decided to try one in Unity, and here's what i ended up with! Tell me what you think.

    It takes any audio file attached to the main camera, and seperates out as many audio channels as you want. Then it converts those into numbers that i can use to edit the scene. The bass on the right and left, as well as the big bars on the bottom each cover a range of frequencies, but the bars in the middle each are for one channel.

    It gets really cool right after the bass drops, because you can actually see each not playing.

    http://fpsyndicate.webs.com/visualizer

    and a screen shot:

    $Capture.PNG

    All the colors and lighting stuff is just for looks, and to match the song. I would do a completely different look if it were for any other song.

    I won't post the code, because i might be making an Asset to sell on the store. But suffice it to say i just used

    Code (csharp):
    1. audio.GetSpectrumData
    ** No, that is not my music, it is Whiskers by Feed Me Genesi

    --
    FPSyndicate
     
    Last edited: Feb 8, 2013
  2. Dayviewer

    Dayviewer

    Joined:
    Sep 30, 2012
    Posts:
    90
    Dude that's some pretty friggin' awesome stuff you got there haha, this could be integrated in games in very cool ways. good work!
    Might be cool if you could use the mouse to control the camera around this thing too by the way
     
  3. Blacklight

    Blacklight

    Joined:
    Dec 6, 2009
    Posts:
    1,241
  4. login4donald

    login4donald

    Joined:
    Jan 3, 2012
    Posts:
    462
    Yea, It's actually pretty simple. I did it easy and only using two lines of code.
     
  5. FPSyndicate

    FPSyndicate

    Joined:
    Mar 31, 2011
    Posts:
    39
    Yeah, Blacklight i saw what he did, along with a few other guys.

    My plan is to actually make different scenes and load music directly from your audio folder. Also, make it so you can interact with the scenes and whatnot. I was gonna make a sweet Android visualizer.

    The cool thing about this is that it generates the bars in the middle at the start of the scene, so you can watch your music to figure out which channels and frequency ranges you want.

    --
    FPSyndicate