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Audio Music Audio specifications

Discussion in 'Audio & Video' started by DeWitt_Studios, Mar 11, 2021.

  1. DeWitt_Studios

    DeWitt_Studios

    Joined:
    Jul 24, 2019
    Posts:
    2
    Hello,

    I have some music I've produced that I'm uploading to the asset store. It's a looping ambient piece about 12 minutes in length. Typically I would output my audio files as 24-bit wavs with a sample rate of 48,000 Hz. However, I'm conscious that this results in a file size of ~ 200 MB.

    Just curious if developers would typically prefer 16-bit wavs rendered at 44,100 Hz to save file size? This is typical CD quality and would be ~ 120 MB.

    Thanks in advance.

     
  2. r618

    r618

    Joined:
    Jan 19, 2009
    Posts:
    1,272
    pick uncompressed format you as producer are comfortable with
    -- but yea for me personally for example would be CD quality OK -

    just to be sure for internet's sake:
    - the only requirement for primarily audio assets is that they should be indeed uncompressed:
    users can set their own compression on import in the Editor to make assets smaller in build (but keep originals in the project)
    - should the original assets be compressed any Editor import compression would now be applied on top on that (and it doesn't matter in which compressed format were the originals in - e.g. Unity uses its own Vorbis compression which is different even from regular Vorbis)
     
    DeWitt_Studios likes this.
  3. DeWitt_Studios

    DeWitt_Studios

    Joined:
    Jul 24, 2019
    Posts:
    2
    That's interesting, I didn't realise Unity applied it's own Vorbis compression. That's good to know.

    And thanks for your help. Considering this, I'll continue to provide uncompressed 24-bit WAVs at 48 kHz and let developers make decisions regarding compression. Cheers!