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Muscle limit change not affecting result of Animator.SetLookAtPosition

Discussion in 'Animation' started by Centripetal, Jan 28, 2014.

  1. Centripetal

    Centripetal

    Joined:
    May 31, 2013
    Posts:
    96
    I'm calling the Animator.SetLookAtPosition function on my third person character controller to have the character aim at where the crosshire is pointing. It works great until I try to have him look down, in which the body constraint barely lets him hunch over. So I edited the avatar and extended the muscle limit for his abdomen so he can hunch over more, but when I hit Play, the SetLookAtPosition function does not acknowledge the change to the muscle limit. Is there something I need to do for it to recognize my muscle limit change?
     
  2. kkl888

    kkl888

    Joined:
    Dec 6, 2014
    Posts:
    55
    I'm having the same issue too~
    Animator.SetLookAtPosition
    seems like not taking account of muscle limit. Did you manage to figure out anything there?