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Muscle Animation Editor Root T broken.

Discussion in 'Animation' started by Mending_Mended, Feb 16, 2018.

  1. Mending_Mended

    Mending_Mended

    Joined:
    Dec 27, 2017
    Posts:
    1
    Is anyone using the Muscle Animation Editor for Unity?
    if so, or even if you understand Animation, I've created an Idle Animation for my avatar.
    however, they're in the floor.
    I've attempted:

    1: Lifting the Avatar up to the correct height in Unity (This causes other problems, such as when the Avatar runs now, they're lifted about 1m off the floor (the Idle Animation is normal though))

    2: Attaching a 'Root T' (But the Value gets randomized after every Keyframe)

    3: Creating a new one without the Muscle Animator (Same problems)

    please help and thank you.
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Are you talking about the muscle system within mecanim to help set up the humanoid rig?
    The muscle editor is not a "animation" editor, it is used to aid the developer in matching bones in a rig to the humanoid structure and to help with bones/muscles on a per limb basis. It is not used to edit or create animations.

    It seems from the language you use - you haven't fully reviewed animation related training material available in the learn section. If you haven't - consider spending some time learning the tools via the learning content so you can find solutions to the issues you are encountering.
    https://unity3d.com/learn/tutorials/s/animation
    https://docs.unity3d.com/Manual/AnimationSection.html
    https://unity3d.com/learn/tutorials

    1. Check out the mecanim (GDC?) asset pack on the store - compare your character to those setup as humanoid in that pack. You will see the differences and better understand why this is happening.

    2. ? This is not a suggested workflow - nor does Root T sound like a term used in mecanim. Are you creating animation in Unity or externally? It is strongly not advised to attempt humanoid rig/animation editing in Unity. Edit externally and import as suggested by all Unity animation associates.

    3. Create a new one what? Animation - in Unity? Have you set up a rigid body and animation controller? Strongly suggest reviewing the learning material.