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Question Multithreaded Rendering&Low Overhead Mode missing in Project setting

Discussion in 'VR' started by sanbika2719, Oct 24, 2020.

  1. sanbika2719

    sanbika2719

    Joined:
    Oct 5, 2020
    Posts:
    4
    I am following the configuration settings guide on Oculus to implement VR in Unity, but I do not find these two selections in Unity->Edit->Project Settings->Player->Other settings->Rendering
    upload_2020-10-24_16-17-7.png
    upload_2020-10-24_16-21-22.png
    The version I use is Unity 2019.4.13f1, I checked the release note of Unity 2019.4, but did not find related information for their missing.
     
  2. marek_PLH

    marek_PLH

    Joined:
    Jan 4, 2021
    Posts:
    1
    In Unity 2020.2.1f1 I got Multithreaded Rendering just under the Color Gamut. Low Overhead Mode was in the XR Plug-in Management -> Oculus (Android) settings.

    upload_2021-1-4_14-2-31.png

    The only other difference I see is the Color Gamut For Mac in your screenshot, maybe target device in build settings was not changed somehow?