Search Unity

Multiple Users In One Model

Discussion in 'Unity Reflect' started by sdzhao, Jul 3, 2021.

  1. sdzhao

    sdzhao

    Joined:
    Jul 3, 2021
    Posts:
    4
    We are currently exploring Unity Reflect as our option to do VR demoing of projects. Does Reflect have to possibility to have multiple Oculus Quest 2 users in the same model at the same time?

    Thank you
     
  2. DavidMenard

    DavidMenard

    Unity Technologies

    Joined:
    Jun 3, 2019
    Posts:
    101
    Hi sdzhao!
    We currently only support the Quest with the link to a desktop computer. The reason is that it requires a bit more compute power than the Quest itself can handle. Once tethered, then yes, you can see multiple users in there!
    David
     
  3. sdzhao

    sdzhao

    Joined:
    Jul 3, 2021
    Posts:
    4
    @DavidMenard Thanks David! That's what we were hoping for! Setting up one larger machine to run the instance and then connecting in with multiple headsets. A few questions:
    1) Is there a limit to the headsets you can tie in?
    2) Is there a guide/instructions on how to set it up?

    I appreciate the assistance! Thanks!
     
  4. DavidMenard

    DavidMenard

    Unity Technologies

    Joined:
    Jun 3, 2019
    Posts:
    101
    Hey sdzhao,
    I think I miss-interpreted your request. You cannot connect multiple Quests together using the same computer. That is a limitation of the Quest device, which just doesn't allow it.
    What I meant is that using multiple Computers + Quests, you can all join a shared session in Reflect.
    Sorry for the confusion, I hope that clarifies things!
    David
     
    unity_aica01 likes this.
  5. sdzhao

    sdzhao

    Joined:
    Jul 3, 2021
    Posts:
    4
    @DavidMenard Got it. Are there any ways to achieve something similar with other devices and not quests?
     
  6. sdzhao

    sdzhao

    Joined:
    Jul 3, 2021
    Posts:
    4
    @DavidMenard Just a thought. If I had a PC powerful enough. Could I host 4 separate VM instances with 4 separate Reflect collaborate licenses?
     
  7. DavidMenard

    DavidMenard

    Unity Technologies

    Joined:
    Jun 3, 2019
    Posts:
    101
    Although that is theoretically possible, I'm afraid that VMs don't always share GPU resources very well, so I don't think 4 VMs on one machine will run at a reasonable framerate.
    That being said, we haven't tried, and I don't really have a good understanding of this space.
     
unityunity