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Multiple unused bindings on playable director component from previous timeline

Discussion in 'Timeline' started by copperrobot, Sep 18, 2021.

  1. copperrobot

    copperrobot

    Joined:
    May 22, 2013
    Posts:
    69
    I replaced a timeline with another, reconnecting bindlings etc. However the old timeline is hanging out in the component in 'unused bindings'. This can happen multiple times if a different timeline is then added!

    It appears they are then dragged into any builds.... which makes it hard to optimise.

    Is there any way to remove these?

    EDIT: Okay, so the solution I found: You have to delete the playable, drop the timeline onto a new object and reconnect the bindings. This is annoying if there are lots of course, but it does clear that issue and a number of other issues I was seeing.
     
    Last edited: Sep 20, 2021