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Multiple UI screens?

Discussion in 'Getting Started' started by DocJ, May 24, 2020.

  1. DocJ

    DocJ

    Joined:
    Dec 9, 2016
    Posts:
    98
    Is it more common to have multiple UI screens (in one scene) that switch active states, dependent on conditions, or.......have one UI screen and have certain objects on that UI screen set their active state to false?

    Also, do you see any potential pitfalls in either scenario?

    Thank you!
     
  2. ProntName

    ProntName

    Joined:
    Apr 27, 2020
    Posts:
    15
    I would recommend creating individual panels on a single canvas object. And then change the active states to all panels false except for the one you want displayed.
     
    DocJ likes this.