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Multiple Textures Question

Discussion in 'General Graphics' started by animaguy, May 18, 2016.

  1. animaguy

    animaguy

    Joined:
    Dec 10, 2015
    Posts:
    32
    I have a model and it requires two different textures. One for the skin and one for the clothes. I do not seem to know how to make that work.

    The model textures work in Blender and if anyone can help me understand what I need to do to make the same thing happen with Unity I would appreciate the help.

    Thanks.
     
  2. Moayd_Libya

    Moayd_Libya

    Joined:
    May 16, 2016
    Posts:
    6
    Just convert blender cloth to mesh from Properties > Convert to Mesh.
    Or Edit Mode > Ctrl+E > Mark Seam.
     
  3. Moayd_Libya

    Moayd_Libya

    Joined:
    May 16, 2016
    Posts:
    6
    Blender particels doesn't work in unity3D for some reasons.
    We using this method to convert and particels , clothes ,hairs , emittels anything.
     
  4. animaguy

    animaguy

    Joined:
    Dec 10, 2015
    Posts:
    32
    thanks for the response

    actually there is really just one object and that is the mesh humanoid

    the seams are marked "sharp", I am not sure if I have to add a "Mark Seam" too as well