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Multiple stacked cameras + Edge Detection Image Effect?

Discussion in 'Image Effects' started by terrivellmann, Mar 29, 2017.

  1. terrivellmann

    terrivellmann

    Joined:
    Mar 10, 2015
    Posts:
    23
    I'm trying to get multiple stacked cameras to both have an EdgeDetection image effect. By default it doesn't work, but as stated in this question: http://answers.unity3d.com/questions/930490/unity-5-image-effects-for-multiple-cameras.html , turning on AA will fix the problem.

    However, turning on AA comes at a cost that I'd rather not have. So I'm looking for either another fix, or to understand why that fixes it, so I can maybe work around it by emulating what AA does without actually doing applying the AA and thus avoiding the performance cost that comes with it.

    Another reason to avoid it is because I'd like to use HDR for selective bloom, but that is not possible with AA on. Thanks in advance!