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Multiple skyboxes, or how to better design skies for day vs night

Discussion in 'Getting Started' started by viveleroi, Jun 3, 2018.

  1. viveleroi

    viveleroi

    Joined:
    Jan 2, 2017
    Posts:
    91
    I've implemented my own day/night cycle using the procedural skybox. However, I need stars and other static effects for my night sky and I'm wondering how best to achieve this - I'm not really seeing a lot of information about using multiple skyboxes, except for an old shader to blend them.

    Right now I'm generating stars via a particle system but I'd like to supplement those with a better quality night skybox.

    Is using multiple and blending a good approach? Or are there better ways to solve this?