Search Unity

Multiple server instances for multiple scenes in Mmo game?

Discussion in 'Multiplayer' started by Moopra, Oct 20, 2017.

  1. Moopra

    Moopra

    Joined:
    Jun 4, 2015
    Posts:
    30
    We're start working on our Mmo game with Unity Unet
    For now, We can let players log in and do stuff (killing/grinding) in one specific scene (Server scene is what it called I guess).
    But for multiple scenes , We found that people suggest to have multiple server for scenes as Unet currently can handle one on same time. So forest server/desert server/town server must be seperated.

    So here's our question.

    1. Does player need to disconnect from current server and join new server in order to change map.
    2. If #1 is true, could you pls suggest the way to do that by code.
    3. Which properties can use to distinct each server so player can freely join (Network Port,Hostname,Etc.)

    Thank you very much in advance.
     
  2. Tiny-Tree

    Tiny-Tree

    Joined:
    Dec 26, 2012
    Posts:
    1,315
  3. Blarp

    Blarp

    Joined:
    May 13, 2014
    Posts:
    269
    the Barebones proj is REALLY good