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Multiple Server Instance in One Scene

Discussion in 'Multiplayer' started by Clave, Sep 12, 2010.

  1. Clave

    Clave

    Joined:
    Apr 6, 2010
    Posts:
    24
    Hello Unity community, i would like to ask for some advice, I am building a multiplayer game, in every room/server there can be only 4 players. But i wont be allowing players to host a game.

    What i am planning to do is to make a separate different build of the game, this will serve as a server which will then connect to a Master server. this separate build will be run on my computer only. This build has only one scene, but inside this scene there are gonna be let's say 50 gameObjects, each has a script to connect to the Master server and host a game, which means if i will run this build, im going to have an instant 50 rooms, that will handle 200 players(4 player per room).

    is this workable? if it is, what could be the downside?

    thank you everyone :)
     
  2. StormTheGates

    StormTheGates

    Joined:
    Mar 15, 2010
    Posts:
    28
    Unity does not like working over 2 projects, and network communications between 2 builds can get iffy very quickly.