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Multiple selection controls (multiplayer character selection)

Discussion in 'UGUI & TextMesh Pro' started by Senshi, Aug 22, 2014.

  1. Senshi

    Senshi

    Joined:
    Oct 3, 2010
    Posts:
    552
    Hey everyone,

    Since my game is still ways off (plenty of time to wait for bug fixes), I decided to build my UI with the new Unity UI. The first screen I'm attempting is the Character Selection one. I love how well the automatic directional navigation works, but it appears this only works with one selection/ selector.

    I am currently thinking of using two foreground UI elements as "cursors" (bound to a grid), each controllable by different axis and keys. I'm just wondering if perhaps there's something I'm missing which could be beneficial in my case. =)

    Cheers,
    Patrick
     
  2. Tim-C

    Tim-C

    Unity Technologies

    Joined:
    Feb 6, 2010
    Posts:
    2,165
    This sounds like a custom component to me. It is possible to do this now, but we don't have a lot of tutorials currently with regards to writing custom components; they will be coming soon :)
     
  3. Senshi

    Senshi

    Joined:
    Oct 3, 2010
    Posts:
    552
    Thanks for your answer Tim! That does sound very promising; are there any classes I could take a peek at to maybe figure it out, or is it just too complex for that?

    EDIT: I should really learn to look better before asking... BaseInputModule seems like a good place to start. =)