Hello. Just to be sure... I have read from a post that WebGL only supports 1 RenderTexture. Is it true? I am having issues with this and I don't know if it is related to this (my RenderTextures, except for the original created in Editor, are just black). In Windows and Editor it works fine. For my project I have to create multiple RenderTextures at runtime, as I cannot resize a RenderTexture. Or can I? Thank you. Kind Regards.