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Multiple RenderTextures in WebGL

Discussion in 'Web' started by LosTChG, Feb 10, 2019.

  1. LosTChG

    LosTChG

    Joined:
    Apr 7, 2015
    Posts:
    7
    Hello.

    Just to be sure... I have read from a post that WebGL only supports 1 RenderTexture. Is it true? I am having issues with this and I don't know if it is related to this (my RenderTextures, except for the original created in Editor, are just black). In Windows and Editor it works fine.
    For my project I have to create multiple RenderTextures at runtime, as I cannot resize a RenderTexture. Or can I?

    Thank you.

    Kind Regards.