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Question Multiple passes and ZWrite/ZTest?

Discussion in 'Shader Graph' started by dgoyette, Apr 8, 2019.

  1. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    4,117
    I was wondering where ShaderGraph was in terms of some features. I don't suppose there's a roadmap listed somewhere so I can try to find out this information myself?

    Anyway, the features I was wondering about:
    • Are there plans to support multiple passes with Shadergraph? I have a couple of shaders I can't convert yet because of this.
    • Will we be able to modify ZWrite/ZTest values?
     
  2. Kink3d

    Kink3d

    Unity Technologies

    Joined:
    Nov 16, 2015
    Posts:
    45
    Hi,

    Right now we aren't posting an official roadmap for Shader Graph as it is evolving all the time while working towards 2019.3. As for your specific questions:
    • We have discussed this before, and with the release of the render pass API in LWRP its something we need to revisit. No idea on how or when yet though.
    • This is something we have gone back and forth on a lot. We are planning on making changes to the way SG handles material options like transparency (ie exposing them out to the material) and this will again be reconsidered.
     
    dgoyette likes this.