Hi, Iam trying to render two passes on the same submesh. Since URP seems to not allow multipass shaders, i tried applying two materials. This works fine with my simple test case in edit mode in the scene view, but as soon as you enter playmode/after entity conversion it only renders the first material in the renderers material list. Is there a way to make this work for entities or are there any other ways i could approach this topic? 2 shaders one move vertecies to the right in red coating and the other green to the left. In Scene view in edit mode both materials get rendered: After entering into playmode/conversion to entity only the first material in the list is rendered: Any help would be appreciated! Regards!