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Multiple Materials on an Object

Discussion in 'Editor & General Support' started by davidc21, Aug 1, 2020.

  1. davidc21

    davidc21

    Joined:
    May 22, 2020
    Posts:
    3
    Hello,

    I am working on a game and I have made some buildings in Blender. However, when I was trying to import the textures into Unity, I realised there is an issue with the different construction materials on it, such as window glass textures vs the rough wall texture.

    If I were to bake everything onto one UV map to help with performance, and then import, I don't seem to be able to make the glass glossy while keeping the wall rough. I also cannot find a tutorial on shader graphs that deal with this.

    Is there anyway I can use one UV map while being able to tweak the smoothness and normal maps for different parts within it?

    Thanks in advance!