Search Unity

Multiple materials in particle system

Discussion in 'General Graphics' started by Sinomod, Nov 29, 2021.

  1. Sinomod

    Sinomod

    Joined:
    Dec 11, 2015
    Posts:
    3
    I am trying to apply multiple materials to a mesh renderer in my particle system but I cannot figure out how to do so.

    I have provided a link to 4 images, the first 2 are an example of the particle system in action and the final two are what I am trying to accomplish. I am rendering the same mesh object but am only given the option for 1 material.

    https://imgur.com/a/ZNBuHIQ
     
  2. McDev02

    McDev02

    Joined:
    Nov 22, 2010
    Posts:
    664
    A texture for the poker chip seems more suitable, especially when you want to have many instances. No need to do this with colored polygons, you can then just use a basic disc.
    Vertex colors (and a shader using them) would be an alternative if this is necessary for some reason.
     
    Sinomod likes this.
  3. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,285
    We don't support multiple materials within a single particle system. All particles will be rendered using the same material.
     
    Sinomod likes this.