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multiple lightmaps in one scenr

Discussion in 'Global Illumination' started by cgeye, Apr 13, 2018.

  1. cgeye

    cgeye

    Joined:
    Mar 5, 2014
    Posts:
    76
    Hi all,

    I'm trying to bake the lighting in a large scene (Unity 2017.3.1p4) and I want to create separate lightmaps for each block of buildings on the site. So, I set the static flag for the block I want to bake, then it bakes fine. I then uncheck the static flag on the completed block and set the next block static. However, when this bakes it doesn't retain the baked lighting data for the first block. I can't believe it's not possible to bake objects individually in a scene, but I just can't figure out how. The scene is just too large to bake everything at once. Anybody help me on this?
     
    Last edited: Apr 13, 2018
  2. UnityLighting

    UnityLighting

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    Mar 31, 2015
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    3,874
    You can't bake each model separately in Unity 5 .You must bake all at once
     
  3. cgeye

    cgeye

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    Mar 5, 2014
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    I'm using unity 2017!
     
  4. UnityLighting

    UnityLighting

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    2017 = 2018 = unity 5
    Unity 3 = Unity 4
     
  5. cgeye

    cgeye

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    Mar 5, 2014
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    Ahh ok. Didn't realise that! So I'm back to square one. Can't compute lightmapping for the whole scene because there's just too much geometry (it's an interactive walkthrough of a property development) Getting appalling results trying to bake the whole scene, plus it's taking hours just to find that out!
     
  6. snowandball

    snowandball

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    Apr 11, 2019
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    25
    I have the same problem ... did you find an answer ?