Hi everyone! I want to suggest my approach to multiple level creation for casual games. It works fine if your levels are not very complicated. I am creating this thread because after quick searching in Google I haven't find this approach. It is simple: save each level as a prefab. You won't have to save each level as a scene. Each time you need to load new level, you should destroy the old one (if it exists) and instantiate a new one. So what do you think of it? Maybe you know some other ways to organize level system (except the obvious saving as different scenes)?