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Multiple instance with AssetBundle cache (for server instance)

Discussion in 'Asset Bundles' started by Kichang-Kim, Jun 5, 2019.

  1. Kichang-Kim

    Kichang-Kim

    Joined:
    Oct 19, 2010
    Posts:
    1,008
    Hi, I have a question about AssetBundle caching with multiple instance problem.

    I'm working on session based multiplayer game, by using AWS GameLift service. GameLift run multiple game server application instances in single virtual machine instance, so my concern is that is it safe for running multiple instance which using AssetBundle caching.

    Similar questions is asked in here : https://answers.unity.com/questions/1149678/multiple-game-instances-assetbundle-cache-file-can.html

    What is best practice for managing assetbundle for server-side instance (multiple instances are runned)? It seems that Unity will provides GameLift-like hosting service ( https://unity.com/multiplay ) so same issue will be occurred.

    Thanks.