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Question Multiple events trigger per collision

Discussion in 'Physics for ECS' started by kizko, Jun 11, 2023.

  1. kizko


    May 28, 2020

    I am currently using the sample provided by Unity: CollisionEventImpulseSystem (link:

    Problem: for each collision, I want to set a bool to true. I will have another system which is subtracting health each time the bool is set to true. For some reason, I do get multiple collisions detected per... collision.

    This will end up killing the entity with 1 collision. How can I limit the number of collisions? Or is there something that I'm missing?


    Components on the car:

    PS: I'm moving this through code to follow the car's position.

    Components on the "enemy":

    Thank you for your help! If I missed something for you to have the whole context, let me know.