Search Unity

Multiple events on same frame not working?

Discussion in 'Animation' started by cha4les, Jan 27, 2014.

  1. cha4les

    cha4les

    Joined:
    Nov 5, 2013
    Posts:
    8
    Hi,

    I've noticed that, if I place two events at time 0, only the first one listed will fire. Here they both are in my .meta file:

    Code (csharp):
    1.  
    2.       events:
    3.       - time: 0
    4.         functionName: OnGetUp
    5.         data:
    6.         objectReferenceParameter: {instanceID: 0}
    7.         floatParameter: 0
    8.         intParameter: 0
    9.         messageOptions: 0
    10.       - time: 0
    11.         functionName: OnFlip180
    12.         data:
    13.         objectReferenceParameter: {instanceID: 0}
    14.         floatParameter: 0
    15.         intParameter: 0
    16.         messageOptions:
    I know these events do work in other situations. In fact, if I move one event to a slightly different time, they do both fire.

    Sure, I could create a new event that in turn fires off the other two events. But this seems like an inconvenient workaround for a feature that should work.

    Anyone else having this problem?