I want to make a flower/mushroom/tree, which can emit different lights. For example a tree with 4 branches and at every end of a branch is a blossom. Every one of those four should have a different color and emit a different color. For example red, green, blue, pink. The different color itself is of course not the problem, but the emission of the light. The problem is, that I can only select one emission map for a material. I know I could make every blossom a child and add a material to it and an emission map, but that takes so much resources. Is there a way, to have one material and add 4 different emission maps to it? Basically a regular lit shader, but with 4 emission map slots.