Hi All, I'm looking at migrating an existing Windows standalone Unity application to UWP (I should say that I'm not doing that by choice!). My application opens multiple full screen windows on multiple monitors. This all seems to work fine for standalone windows. However, when building the same app for UWP, the allocation of windows to displays no longer works. Basically, all windows end up on the primary display, all on top of each other. Anyone know whether there is a simple resolution to this issue? I note from reading previous forums posts from 2016 that others had had similar issues but had assumed that it would have been fixed 7 years on. Thanks for any pointers, Dave
Last time we looked, there weren't any APIs to move UWP CoreWindow to another display... So right now our implementation just spawns additional windows.