Search Unity

Multiple displays at different resolutions canvas scaling issue

Discussion in 'Editor & General Support' started by michaelmcmurdy_amtote, Sep 13, 2019.

  1. michaelmcmurdy_amtote

    michaelmcmurdy_amtote

    Joined:
    Apr 3, 2019
    Posts:
    5
    After updating unity from 2018.3 to 2019.2, we are having issues with the canvas scaling on secondary monitors. I've made an example scene and it seems to be happening because our secondary display (1280 x 768) is a much different resolution from our main display (1080 x 1920). Not only does the secondary canvas scale wrong but also a portion of the screen is completely cut off. This only happens in builds.

    Steps to reproduce:
    1. Set up device with multiple monitors with different resolutions
    2. Make Project with multiple canvas'
    3. Set each canvas to each display
    4. Activate all displays on startup
    5. Make build and run on device
    6. Notice canvas scaling / cutoff issues

    Steps to reproduce with Example project:
    1. Set up device with two monitors with different resolutions
    2. Make build and run on device
    3. Notice canvas scaling / cutoff issues

    Unity Version: 2019.2.3f1
    OS: Windows 10
    Main Display Resolution: 1080 x 1920
    Secondary Display Resolution: 1280 x 768

    I've attached pictures of the secondary screen as well as the example project. Any help would be greatly appreciated!



    Before Update: Before.jpg
    After Update: After.jpg
     

    Attached Files:

    softdevice_logistics likes this.
  2. kottmann

    kottmann

    Joined:
    Mar 6, 2018
    Posts:
    6
    Hi
    Did you found a solution? I have the exact same problem. Also with 2019.3.
     
  3. michaelmcmurdy_amtote

    michaelmcmurdy_amtote

    Joined:
    Apr 3, 2019
    Posts:
    5
    We found that the issue stopped happening passed a certain unity version, we're currently on 2019.2.19f1 and it's not happening.