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Question Multiple Display Best Practice

Discussion in 'VR' started by atmuc, Jan 23, 2023.

  1. atmuc

    atmuc

    Joined:
    Feb 28, 2011
    Posts:
    1,166
    I develop a VR application. It has a full screen GUI on the monitor. I have 2 cameras, one for VR, one for GUI/Canvas. I use target display: Display for both. On game view I see GUI using rendering priority. After I started to use Unity 2022 instead of 2021, I have glitch problem. I guess it is because of render sync. VR headset and monitor has different refresh rates 90 Hz / 144 Hz. When I set VSync enable on Game view resolution dropdown, It helps for the glitch but still there is some glitch. What is the best practice for my case? Using 2 display targets? Can I set vsync for a specific display target?

    I have 2 monitors with different refresh rate 144 Hz / 60 Hz. I have HTC Vive Pro Eye with refresh rate 90 Hz.
     
    Last edited: Jan 23, 2023
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,057
    What is 'the glitch'?
    What was it before and what does it do now?