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Multiple crashes with no reason

Discussion in 'Editor & General Support' started by pandereta18, Mar 18, 2019.

  1. pandereta18

    pandereta18

    Joined:
    Mar 18, 2019
    Posts:
    2
    Hello!

    Sorry if this is too obvious for you guys, but I need some help. Sometimes, with no reason at all, I get a crash using unity, and I don't know how to avoid it or fix it. Any help?

    I'm uploading the crashes logs. Thanks in advance!
     

    Attached Files:

  2. pandereta18

    pandereta18

    Joined:
    Mar 18, 2019
    Posts:
    2
    Any info about this? I think it's something related with the "jobs", olr maybe with the "vegetation studio pro". When I use that option, the memory of windows starts to grow and eventually Unity closes, with no warning or text. Any ideas?
     
  3. malkere

    malkere

    Joined:
    Dec 6, 2013
    Posts:
    1,212
    are you running out of system memory?
     
  4. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,609
    This looks like an Unity bug to me. could you please submit a bug-report with the Unity crash/bug reporter that opens in that case, as described in this document:
    https://unity3d.com/unity/qa/bug-reporting

    It's important that you report these issues together with a reproduction project if you want them to get fixed. If you don't do it, it might be a long time until someone else reports them or until Unity Technologies find them.

    After you submitted the bug-report, you receive a confirmation email with a bug-report Case number. You can post the Case number (number only, not the link) in this forum thread for Unity staff to pick up, in case they see it.

    Code (CSharp):
    1. ========== OUTPUTTING STACK TRACE ==================
    2.  
    3. 0x00007FF85A43B84D (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\unity-liveness.c:192] mono_add_process_object
    4. 0x00007FF85A43BF43 (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\unity-liveness.c:237] mono_traverse_object_internal
    5. 0x00007FF85A43C003 (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\unity-liveness.c:301] mono_traverse_objects
    6. 0x00007FF85A43C261 (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\unity-liveness.c:522] mono_unity_liveness_calculation_from_root
    7. 0x00000001408FCE9F (Unity) MarkDependencies
    8. 0x00000001408FB832 (Unity) GarbageCollectSharedAssets
    9. 0x00000001409A9CBC (Unity) UnloadUnusedAssetsOperation::IntegrateMainThread
    10. 0x00000001409AD51F (Unity) PreloadManager::UpdatePreloadingSingleStep
    11. 0x00000001409ADDFA (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
    12. 0x000000014133EDF9 (Unity) Application::TickTimer
    13. 0x000000014149AC0B (Unity) MainMessageLoop
    14. 0x000000014149C8A6 (Unity) WinMain
    15. 0x0000000142486CEA (Unity) __scrt_common_main_seh
    16. 0x00007FF8C6613DC4 (KERNEL32) BaseThreadInitThunk
    17. 0x00007FF8C68C3691 (ntdll) RtlUserThreadStart
    18.  
    19. ========== END OF STACKTRACE ===========