Hi, I'm using the latest Input System implementation (from github/develop). I've set up an Input Action Asset, and I'm attaching my actions through this: Code (CSharp): _input.GamePlay.Move.performed += Move; _input.GamePlay.Aim.performed += Aim; _input.GamePlay.Fire.started += StartFire; _input.GamePlay.Fire.performed += StopFire; _input.GamePlay.AltFire.started += StartAltFire; _input.GamePlay.AltFire.performed += StopAltFire; Now... How do I use multiple controllers (ie. multiple players) using this system? Is there an example using the current system? Ideally it'd be something along the lines of: Code (CSharp): _input.GamePlay.GetDevice(playerIndex).Move.performed += Move; I see that we can get a device id through the InputAction.CallbackContext, but that seems awfully clunky, and the id seems to be based on the connection number, so disconnecting and reconnecting the same controller won't give the same id. Thanks.