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multiple classes with similar components?

Discussion in 'Scripting' started by mahdiii, Jan 29, 2018.

  1. mahdiii

    mahdiii

    Joined:
    Oct 30, 2014
    Posts:
    853
    I don't want someone helps me if he does not know how speaks
    If you read ,you can see. It does not need I say
    I always thank and like but he is so rude and says why I participate your conversation
    he doesn't know formal and polite conversation. he uses hell ,insult me ,...
    so it is better he does not help
     
  2. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,874
    Okay, I really dont think you either read my post or the others but thats fine, take this approach to getting help on a forum.

    Im out, and I hope you apologise to the people who spent a week here trying to help you before they are out too.
     
    whileBreak, lordofduct and LaneFox like this.
  3. mahdiii

    mahdiii

    Joined:
    Oct 30, 2014
    Posts:
    853
    What do you mean? Are you ok? If you want you can apologize but I behave with someone like himself
    I only said if some one insults me ,don't need to help ok?
    and he does not spend one week for me!, if you mean lordofduct
    I helped alot too but it does not mean insulting and mocking

    finish spam
     
  4. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Edit: Unlocked but if there's any issues like people taking things personally, I'll use the thread ban feature. Please treat each other with the minimum required politeness :D

    Assume people are talking personal issues if you visit www.facebook.com not forum.unity.com. This site is for the development of games and digital content.
     
    Last edited: Jan 31, 2018
  5. eisenpony

    eisenpony

    Joined:
    May 8, 2015
    Posts:
    971
    I agree that our environment does and should have an effect on our behavior. However, just because something is available to me doesn't mean that I will choose to use it.

    Unfortunately, software is one of the unusual places in the universe where backward compatibility has to trump forward thinking. Unity has been around for quite a while, so it has a long history of design decisions. Unity also targets its scripting engine to programmers and non-programmers alike. This means they have included some questionable features simply to reduce the barrier to entry. I don't think I need to convince you that GameObject.Find(string) or StartCoroutine(string methodName, object value = null) may not be the best tools in a medium to large project.


    As our understanding of programming evolves, so should our decisions and habits.

    Before I groked object oriented programming, I used to think stateless classes were the epitome of good style because they would be thread safe by default. Little did I know, I was committing the biggest offense to oo possible, I was just writing procedural code. Now that I know, I am careful to use oo techniques even when I'm tempted to do something otherwise.

    As we learn more about the pitfalls of the service locator, I don't see a reason to continue using it. I get that it takes time and energy to learn new methods and not everyone will be interested in doing that.

     
    whileBreak likes this.
  6. eisenpony

    eisenpony

    Joined:
    May 8, 2015
    Posts:
    971
    The unlock is my fault, so I feel compelled to talk meta, even though I usually avoid it..

    lordofduct isn't exactly known for his tact, but he is an extremely bright, helpful, and active user on the forum. If he's giving you a tip on your question style, I'd do my best to take it despite how bitter it might taste.

    I think we'd gotten past the name calling on this one and the conversation was somewhat productive, so unless you have a personal stake in the commentary, let's leave hippocoder out of things.
     
    MadeFromPolygons and lordofduct like this.