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Question Multiple camera cause ScriptableRenderContext.Submit render the camera twice?

Discussion in 'Editor & General Support' started by Pierre-Marie, Mar 28, 2023.

  1. Pierre-Marie


    Aug 3, 2015

    I'm looking after Performance improvement And I saw that me main task in my scene is to render the camera.
    In particular I see my two cameras but also another line named Inl_ScriptableRenderContext.Submit wich containt another Render of my cameras:


    I use one camera for the scene and another for the UI as I have 3d animated mesh modele in the UI part.

    I'm wandering if there is something wrong in my scene or if it's normal to have a extra 1ms when using two camera?

    Thanks for your help.
    killerfrogy likes this.