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Multiplayer Server Comparisons

Discussion in 'Multiplayer' started by relational, Sep 28, 2010.

  1. relational

    relational

    Joined:
    Sep 28, 2010
    Posts:
    15
    My company is currently evaluating multiplayer servers for one of our Unity projects. We'd like to figure out what the capabilities of the Master Server are.

    1) How does it compare functionality wise to Photon or Smart Fox or Smart Fox 2?

    2) How many concurrent users does it support for realtime FPS style games?

    3) Is there a white paper available other than the link to the documentation?

    4) Is anyone using it in a commercial application?

    Thanks for your replies.
     
  2. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    none of these things does even apply to the master server.

    the master server only lists ongoing games and offers mechanisms to do NAT punchthrough for connection facilitation.

    it does not offer any functionality as server backend in a way like photon or smart fox