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Games [multiplayer] racing zone [WebGL][PC]

Discussion in 'Works In Progress - Archive' started by blacKode, Dec 28, 2017.

  1. blacKode

    blacKode

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    gZone016.jpg gZone017.jpg gZone020.jpg gZone018.jpg

    version WebGL CLICK HERE

    version PC CLICK HERE




    Hello community!

    This thread is created as a "logbook" of a personal project.



    * OBJECTIVES


    * STATE


    * FOCUS




    The thread will be updated ...

    Regards !
     
    Last edited: Jan 23, 2018
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  2. sokki

    sokki

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    Hey, there you have a good working engine there, well done :) Its definitely in progress, but its also obvious that is going on the right path.
    The obvious notes would be rear-mirrors to work, controls to be shown somewhere, camera views, etc.. But as you said, its a good start indeed, so I wish you good luck in its development.

    Do you think the web version can be published to our website? We can also discuss ads revenue share, or other licensing methods.
     
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  3. blacKode

    blacKode

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    Hi,

    Nice feedback...

    Yes, it is possible, for now only the oval map.

    We need users... to develop the multiplayer server.
    We would be willing to share the oval map.
    We are interested in having it hosted on our server to develop possible bugs client in real time.

    Would it be possible to incorporate it into your site through an iframe?

    Thanks sokki... regards.
     
    Last edited: Jan 7, 2018
  4. blacKode

    blacKode

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    Update car mesh and lighting maps...

    gZone025.jpg gZone026.jpg gZone027.jpg
    Sin título.jpg

    Windows version auto updated in start.
     
    Last edited: Jan 23, 2018
  5. blacKode

    blacKode

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    Upgrade, internal data base... and menu panel (WebGL) with ideal laps, sectors and more.

    gZone029.jpg

    Try here https://gzone.pro/
     
    Last edited: Jan 23, 2018
  6. sledgeman

    sledgeman

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    I got the memory problem, as allways with unity webGL stuff. Can´t play it
     
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  7. blacKode

    blacKode

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    Hi, ¿operating system and browser (WebGL)?

    You can use Windows version (7 or higher), download CLICK HERE

    Regards.
     
  8. blacKode

    blacKode

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    Last edited: Jan 23, 2018
  9. sledgeman

    sledgeman

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    Specs are: win 8.1 16gb ram, FF 56. In generall its a heavy prob unity has with webGL. Simple scenes can use more than 2-3gb of ram within your browser while playing webGL stuff.
     
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  10. blacKode

    blacKode

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    This game only uses 256mbs and works perfectly in a dual core with 2gb ram (checked in chrome, firefox...).

    What graphic card does your PC have?

    What map does not work, oval, spanish, urban?
     
    Last edited: Jan 23, 2018
  11. sledgeman

    sledgeman

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    its a 960m nvidia. I know, you can define 256mb as usage....but if you take the task manager (resource monitor) you can see some webGL stuff can use more than 3gb RAM. I cant even load it. So if i load it, and it finishes, a window prompt and says....memory error, bla bla.
     
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  12. blacKode

    blacKode

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    It has been tested on several computers with only 2GBs ram and it works.

    Is your Firefox updated? What version is it?
     
  13. blacKode

    blacKode

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    Testing Halo onboard...

    Sin título.jpg
     
  14. MystiqueGaming

    MystiqueGaming

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    Awesome game loved the game could definitely improve UI a little bit
     
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  15. blacKode

    blacKode

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    Thank you! ... yeah, UI is temporary... development of menus and mini tutorial is planned...

    Regards.
     
  16. MystiqueGaming

    MystiqueGaming

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    Cool nice work
     
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  17. blacKode

    blacKode

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    Windows 32 or 64 bits?

    and Browser 32 or 64 bits?
     
  18. sledgeman

    sledgeman

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    win 64 bit.....browser 32 bit. I know 64bit browser can hadle it all.....but noone uses right now 64bit browser
     
  19. blacKode

    blacKode

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    Thanks, we are trying replicate the bug.